Guides

Bizarre Lineage Sub-Abilities

Unlock at level 15. The four Bizarre Lineage sub-abilities — Hamon, Cyborg, Vampire, Spin — unlock at level 15. Each one completely changes how your build plays.

Bizarre Lineage stand awakening and sub-ability guide
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Hamon

Element: Sun EnergyDifficulty: MediumBest with: The World, Star Platinum

Harnessing the power of the sun through breathing techniques, Hamon enhances all attacks with solar energy. Excellent damage bonuses for combo-heavy builds.

Abilities (T / Y / U)
T
Hamon Punch
Solar-infused punch
Y
Sunlight Yellow Overdrive
Massive energy release
U
Hamon Breathing
Boosts all damage temporarily
Pros
  • Great damage bonus to combos
  • Counters Vampire users hard
  • T/Y/U abilities are all strong
Cons
  • Less effective indoors or at night
  • No defensive utility
  • High breathing gauge management
🤖

Cyborg

Element: MechanicalDifficulty: EasyBest with: Made In Heaven, King Crimson

Mechanical enhancements boost all stats across the board. Cyborg is the most versatile sub-ability, offering balanced improvements to speed, defense, and damage.

Abilities (T / Y / U)
T
Machine Gun
Rapid mechanical projectiles
Y
Mech Shield
Blocks incoming damage
U
Overdrive
All stats boosted for 8 seconds
Pros
  • Boosts all stats equally
  • Good defensive abilities
  • Works with any build
Cons
  • No specific strengths
  • Higher gold cost to unlock
  • Less exciting than other options
🧛

Vampire

Element: UndeadDifficulty: EasyBest with: Stone Free, Crazy Diamond

Vampiric powers grant life steal on every hit and enhanced regeneration. The best sub-ability for survival-focused builds and PvE grinding.

Abilities (T / Y / U)
T
Blood Drain
Drains HP from target
Y
Zombie Summon
Summons a zombie to fight for you
U
Vaporization
Evaporate an enemy with eye beams
Pros
  • Life steal on every attack
  • Great for PvE sustain
  • Best for tanky builds
Cons
  • Weak to Hamon users (takes 2x damage)
  • No offensive bonuses
  • Sunlight deals damage
🌀

Spin

Element: RotationalDifficulty: HardBest with: Weather Report, Killer Queen

Rotational energy attacks that hit from range. Spin is the most technical sub-ability but offers unique ranged attacks that complement AoE Stands perfectly.

Abilities (T / Y / U)
T
Steel Ball Throw
Throws a spinning ball for long-range damage
Y
Spin Amplification
Infuses attacks with spin energy
U
Ball Barrage
Throws 5 steel balls rapidly
Pros
  • Only ranged sub-ability
  • Good AoE for events
  • Steel Ball has long range
Cons
  • Very hard to master
  • Low damage until late upgrade
  • Short window on Steel Ball