Bizarre Lineage Stats Guide
The old version of this page was doing the usual content-farm nonsense: pretending one stat order solves every build. The official source is actually cleaner than that. It tells us what each stat really scales, and once you have that, point allocation becomes a route question — stand, sub ability, weapon, PvE, or bossing.

What this page is actually solving
Players search “best stats” because they want to stop wasting points, not because they want a fake master list. This page starts with the official stat definitions, then gives the safe route logic you can use to decide whether Destructive Power, Destructive Energy, Power, Weapon, Health, or Strength deserves priority.
Safe rule: use Trello for what the stat scales. Use community discussion only for route-specific priority, and label it as route advice instead of pretending it is hard-coded truth.
Fast answer
- If you mainly use Stand physical pressure: Destructive Power usually deserves early attention.
- If your Stand wins through specials: Destructive Energy becomes much more important.
- If your build leans on Hamon / Vampire / Cyborg: Power stops being optional.
- If you use actual weapons: Weapon is the relevant scaling stat.
- If you keep dying in long fights: Health is your support stabilizer, not fake damage.
- If you are still punching and brawling early: Strength matters more than it does on late stand-centric routes.
What each stat actually does
Strength
Increases your physical-based attacks — in Trello terms, red damage that is not coming from a Stand.
Best fit: fist-heavy or physical routes before your build fully revolves around a Stand or weapon.
Health
Increases your maximum health.
Best fit: survivability, longer PvE chains, and safer boss attempts when you need more room for mistakes.
Power
Increases sub-ability damage and your maximum Power bar.
Best fit: Hamon, Vampire, Cyborg, and other routes where sub-ability damage or utility actually matters.
Weapon
Increases your slash damage and weapon damage. Trello explicitly points to examples like Stop Sign, Shadow Axe, Odachi, and Anubis.
Best fit: weapon routes. Bad fit: generic stand pages that never really cash in weapon scaling.
Destructive Power
Increases your Stand’s physical-based attacks — Trello calls this stand red damage / hit markers.
Best fit: stand users who care about raw physical stand damage, pressure, and common PvE / PvP output.
Destructive Energy
Increases your Stand’s special ability damage — Trello calls this stand blue damage / hit markers.
Best fit: stands that lean hard on ability damage rather than just physical stand hits.
Stand-first route
Common community route / aligned with official definition- • If your build is mostly about your Stand, start by deciding whether you are winning through red-damage pressure or blue-damage abilities.
- • Destructive Power is the cleaner first investment when your stand does more work through physical stand hits.
- • Destructive Energy rises fast when the stand’s specials are doing the heavy lifting.
- • Do not auto-dump into Weapon just because it sounds offensive — Trello only ties that stat to actual weapon/slash routes.
Sub-ability route
Official definition + community route notes- • Power matters a lot more once Hamon, Vampire, or Cyborg becomes part of your real damage / utility loop.
- • This is where many players waste points: they keep building like a stand-only character even after sub abilities start carrying fights.
- • A common practical split is still to keep your stand relevant while adding real Power investment instead of ignoring it.
Boss / PvE route
Community route note- • Health gains value in longer PvE or boss chains because it gives you more margin for error.
- • A Reddit stats discussion around Whitesnake showed exactly why one-size-fits-all answers are lazy: normal NPC / PvP leaning can favor Destructive Power, while boss targets like Kira can push players toward Destructive Energy.
- • That means boss pages and build pages should answer stat questions per route, not with one fake universal tier list.
Weapon route
Official definition high-confidence- • Weapon is not a filler stat. It only becomes a priority when your route actually cashes in slash / weapon damage.
- • Trello itself points to Stop Sign, Shadow Axe, Odachi, and Anubis as examples, so this stat deserves weapon-specific pages rather than generic beginner advice.
- • If your page is about a weapon route, say Weapon out loud. If not, stop pretending every build wants it.
Common stat mistakes
- • Spreading points across all six stats and ending up mediocre at everything.
- • Treating Weapon like a generic damage stat even on builds that do not use real weapon scaling.
- • Ignoring Power after committing to sub abilities such as Hamon, Vampire, or Cyborg.
- • Using one build answer for every scenario instead of separating regular PvE, bossing, PvP, and weapon routes.
- • Copying a “best stats” graphic without checking whether the route is actually stand-first, sub-ability-first, or weapon-first.
Patch-sensitive note
The six stat definitions are official. The part that can drift is the recommended priority for a specific stand, a specific boss, or a specific PvP meta patch.
Example: a Reddit Whitesnake discussion split the answer between general NPC / PvP leaning and boss-focused Kira routing. That is exactly why this page avoids fake universal orders.
Use official definitions for the “what.” Use route pages and stand pages for the “how much.”