Bizarre Lineage Guides
This hub exists for the pages players actually search when the game gets annoying: arrows, conjuration, awakening, prestige, subclass routes, raid routes, and the NPCs that gate progression.
Official Trello facts come first. Community videos, Reddit troubleshooting, and competitor gaps help fill in route logic, mistakes, and FAQ material. When a step looks patch-sensitive or public sources disagree, the page says that plainly instead of faking certainty.
Start here
Beginner's Guide
Receptionist start, first Stand, mission boards, bus stops, and first-prestige prep without fake min-max fluff.
How to Get Stand Arrows
Confirmed arrow sources first, then the practical chest, event, and later raid routes that keep rerolls sustainable.
Prestige Guide
Arch Mage location, what is officially confirmed, and what resets are currently reported on live builds.
Leveling Guide
The broader XP route when you need a straight path to money, levels, and cleaner map flow.
Stand progression
Stand Conjuration Guide
Why the gym mat matters, how conjuration really goes up, and why weak Stands are often just unfinished.
Stand Awakening Guide
Gym mat entry, official requirement, and the patch-sensitive community checklist around the live quest chain.
Tier List
Community ranking with the obvious warning that patches can reshuffle the whole thing fast.
All Stands
Current stand pages and overview links when you need more than just a single tier label.
Sub-abilities and items
Sub-Abilities Guide
The fix for the classic βI have the subclass but no movesβ problem.
Vampire
Stone Mask into Elder Vampire, with the common half-route mistakes called out clearly.
Hamon
Ancient Ghost route, anti-vampire role, and the bus-stop conflict players keep running into.
Cyborg
Rudol route, public move list, and why Cyborg keeps coming up in vampire-heavy lobbies.
Stone Mask
What the item actually does, what it does not do, and why it keeps mattering after prestige.
Raids and map routes
Raids Overview
Official raid structure, reward-shop logic, and where the real route pages split out.
Jotaro Raid
Gym-side routing, reward-shop highlights, and why weak accounts keep failing it early.
Kira Raid
Morioh-side route logic, public reward pool, and the carry culture around the clear.
DIO Raid Location
The Graveyard, chapel, church, and castle directions untangled into one route answer.